Buffers region geometry outward, so structures too thin to read at plotting size survive. This is the post-creation counterpart of the snapshot-stage dilation the atlas pipelines used to apply: it works on the finished atlas, so a build does not have to be repeated to retune it.
Details
amount is a distance in the atlas's own geometry units, not voxels or
pixels. Start small and look: a value that reads well on one atlas will
not transfer to another built on a different grid.
Dilate the structures, not the anatomical context. Grown by even a little,
a grey brain silhouette closes its sulci and flattens into a blob, so pass
exclude (or labels) to keep it out.
See also
atlas_smooth() and atlas_simplify(), the other post-creation
geometry steps.
Other atlas geometry:
atlas_simplify(),
atlas_smooth()